Development

Dev-Diary 3: How to caustics.

Dev-Diary 3: How to caustics.

Any environment that has even te smallest pool of non-shallow water should have caustics, it just doesn’t feel complete without...

Dev-Diary 1: 360 Panorama, Doors, dynamic objects and everything in between.

Considering atmosphere is a big part of horror games, we felt the need to at least give you guys a...